Large Town: Mäpt Xelái-wärd

Mäpt Xelái-wärd

Mäpt Xelái-wärd
Example Gnollish architecture.
StateConfederation of Goblin Tribes
ProvenceÁkowror Region
RegionSjevíhdus Forest
Founded1073
Community LeaderHigh Chief Usloz vyim Yuvnoirdirn
Area6 km2 (2 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation1148 m (3766 ft)
Average Yearly Precipitation213 cm/y (83 in/y)
Population1580
Population Density263 people per km2 (790 people per mi2)
Town AuraWild Magic
Naming
Native nameMäpt Xelái-wärd
Pronunciation/ʤiv/ /wɑrd/
Direct Translation[fresh] [drink]
Translation[Not Yet Translated]

Mäpt Xelái-wärd (/ʤiv/ /wɑrd/ [fresh] [drink]) is a subtropical Large Town located in the Ákowror Region of the Confederation of Goblin Tribes.

The name Mäpt Xelái-wärd is derived from the Gnollish language, as Mäpt Xelái-wärd was founded by Cóónḱ Réoī 'Honey Hot' Yākīó̄ Yoī Ra̋chvoīs vyim Rovuldirdirn vyim Rovuldrusg, who was culturaly Gnollish.

Climate

Mäpt Xelái-wärd has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 2°C (35°F). Mäpt Xelái-wärd receives an average of 213 cm/y (83 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mäpt Xelái-wärd covers an area of nearly 6 km2 (2 mi2), and an average elevation of 1148 m (3766 ft) above sea level.

Overview

Mäpt Xelái-wärd was founded durring the late 12th century in winter of the year 1073, by Cóónḱ Réoī 'Honey Hot' Yākīó̄ Yoī Ra̋chvoīs vyim Rovuldirdirn vyim Rovuldrusg. The establishment of Mäpt Xelái-wärd suffered from many setbacks, delays, and obsticles, most notably a group of Mäpt Xelái-wärd which required millitary assistance exterminate before the community could finish being built.

Mäpt Xelái-wärd was built using the conventions of Gnollish durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Mäpt Xelái-wärd is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Mäpt Xelái-wärd is buildings are arranged arround a network of premissive packed earth streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Mäpt Xelái-wärd's failry decent fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Mäpt Xelái-wärd has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Mäpt Xelái-wärd ’s existence was once fed by scholarly pursuits. But the income once drawn in by the works of scribes and academics has dried up and the town is drifting down the stream of history as it dries up. Everywhere about the town one can see abandoned schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the town places a lot of value on education and being a learned individual. Even in these times.

Civic Infrastructure

Mäpt Xelái-wärd has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mäpt Xelái-wärd. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mäpt Xelái-wärd's parks.

Mäpt Xelái-wärd has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mäpt Xelái-wärd.

Mäpt Xelái-wärd has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mäpt Xelái-wärd has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mäpt Xelái-wärd has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mäpt Xelái-wärd has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mäpt Xelái-wärd's public wards, blessings, and other arcane systems.

Mäpt Xelái-wärd possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Mäpt Xelái-wärd has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mäpt Xelái-wärd's natural decorations nor waterways.

Mäpt Xelái-wärd has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mäpt Xelái-wärd has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Mäpt Xelái-wärd's garrison was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

Due to the actions of local Kami, spring is short in Mäpt Xelái-wärd.

The Hidebehind near Mäpt Xelái-wärd are known to be quite timid.

Mäpt Xelái-wärd's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Abjuration energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 6304 m2
    • Cattle and Similar Creatures: 395
    • Poultry: 4740
    • Swine: 316
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 158

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 12
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 5
  • Housekeepers: 4
  • Housemaids: 9
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 6

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 6

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

511 of Mäpt Xelái-wärd's population work within a Foundational Occupation.

959 of Mäpt Xelái-wärd's population do not work in a formal occupation, but do contribute to the local economy. 110 (7%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Mäpt Xelái-wärd was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Mäpt Xelái-wärd lost 126 people, 361 livestock, and 90 buildings. The conflict ended after roughly 53, when members of Mäpt Xelái-wärd's militia enacted an operation to destroy or capture a particular production site. The operation was complicated by an outbreak of plague which struck the ranks, killing many and laying low many more. The conflict ended with pitched battle between both forces, which ended in a crushing defeat for Mäpt Xelái-wärd's forces. The war is remembered in legend by Mäpt Xelái-wärd's bards, historians, and legend keepers.

History